The Evil Within

the evil withinThe Evil Within is a survival-horror game that was released in 2014. The title was developed by Tango Gameworks, the studio led by Shinji Mikami (the main creator of the early Resident Evil episodes). Bethesda Softworks handled the publishing, which took place on Playstation 3, Playstation 4, Xbox 360, Xbox One, and PC. Due to its commercial success, a sequel titled simply The Evil Within 2 was released in 2017.

PLOT

Detective Sebastian Castellanos, along with colleagues Julie Kidman and Joseph Oda, goes to Beacon Mental Hospital after being assigned to investigate a violent mass murder incident. Upon arriving at the crime scene, the the evil within three are met with a shocking sight: dozens of lifeless bodies greet the police in the lobby of the psychiatric hospital. Things will take an unexpected turn after an encounter with a mysterious hooded man…

CONSIDERATIONS

The Evil Within successfully modernizes a dated concept with brilliant and the evil within innovative ideas. The game manages to blend two worlds: the survival-horror of Resident Evil and the psychological horror of Silent Hill. We are therefore presented with a well-constructed work, where combat phases are indeed central but never overshadow the progression of an excellently written plot. The gameplay pace is generally high, with sudden narrative twists that are truly noteworthy, leading the player to experience a rich and surprising journey. In terms of gameplay, we encounter something very similar to what was seen in Resident Evil 4, with the addition of a stealth component that broadens the possibilities for approaching various situations. However, the standout feature of the work is the sudden transitions between different environments, allowing Sebastian to seamlessly shift from realistic places to dreamlike dimensions, making everything unpredictable and disorienting.

IN CONCLUSION

The Evil Within is undoubtedly one of the most successful horror video games of all time. Shinji Mikami confirms that he is one of the brightest minds in the video game industry, delivering an authorial work that is also capable of reaching a broad audience. Visionary and terrifying, it unites tradition and innovation.


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