Fear

Fear

Fear

Welcome to another edition of our column dedicated to video games.

The days when a shooter just had to unleash a flood of bigger and bigger enemies and increasingly powerful weapons to blow off steam are definitely over.

This is because the absence of a compelling narrative plot will lack the necessary incentive to keep players engaged in the adventure.

A solid, well-constructed story full of plot twists can make up for some small shortcomings in other components of the game.

The plot of F.E.A.R. falls into that category of video games that compensate for a shorter length with excellence in all other areas, including the narrative.

The Armacham Technology Corporation is under military attack by highly trained, “replicant” soldiers telepathically controlled by their Commander, Paxton Fettel.

The special team F.E.A.R. is sent to the location where the dangerous telepath has been tracked, but, as we step into the shoes of the game’s silent protagonist, we soon discover that something is very wrong as we begin to experience terrifying visions…

Fear is a first-person shooter that uses a slow-motion effect to justify the protagonist’s latent powers.

Well-crafted and detailed, it also features a melee combat system that includes flying kicks and slides, in addition to the usual punches and weapon strikes.

But the heart of this game remains its horror atmosphere, filled with blood, disturbing visions, and fear, brought to life by the game’s plot and the skilled direction of the developers.

All of this is accompanied by a sound design that can make you jump out of your seat.

How many of you remember little Alma?

Do you think the developers at Monolith were inspired by “someone” when they created her?


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